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  1. 26 points
  2. There´s only 1 correct option and everyone here knows it (admittedly not a full team yet..but I´m working on it)
    9 points
  3. Girl: Mikanu: Charme - exhibitionist (green)
    8 points
  4. New Girls: Lustful Zamora: Hardcore - playfull (yellow) Lustful Radka: Charme - voyeur (purple) Zira: Know-how - physical (orange) Ilene: Charme - sensual (blue) To the start the calculation of the reachable points: A player that does not lose any fight and use every single point natural regen could offer, in 30 days should get: - 1620 points from CPs (48 from natural regen + 6 from daily goals, x30 days) - 780 points from daily goals chests (26 per day) - 1270 points from league fights (297 fights in a 100 opponents bracket and 2 days with x41 tokens per day) - 1440 points from season fights (24 natural regen x2 points ) = 5110 points from natural regen The free card gives out up to 450 points The medium card gives out up to 1530 points The big card gives out up to 3060 points = 10.150 points with all Koban cards From Daily/Weekly Rewards: 30 kisses, 60 combativity are another 120 points 2x PoV: 38 combativity (Bonus path), 45 Kisses leads up to 256 aditional points Saeson: 86 combativity, 50 Kisses leads up to 186 adtional points Sultry Mystery, Double Penetration (if avalaible in this month) and PoA will add some more points too. From all of this you can expect something near 11.000 points from natural regen, Rewards and Cards. Labyrinth should give you 21 combativity and 42 Kisses (easy mode!) for sure, so 15 times aditional 105 points - in total 1575. So a shortage of ca. 1000 points for the 3rd girl. That should be doable with the rewards and investments in the different events this month (LD, MD fe)
    8 points
  5. Girls: Ara Ara at Ninja Spy (Ninja Village): Hardcore - eccentric (red) Amaris at Finalmecia (Plain of Rituals): Charme - physical (orange)
    8 points
  6. Girl: Sorceress Filya at Ninja Spy (Ninja Village) Class: Hardcore Element: Voyeur (purple) traits: hair-colour: orange Zodiac Sign: Virgo Pose: Dolphin eye colour: green
    8 points
  7. Rotation #1205 (03/26/2024 7:00 EST): Golden Bunny 🟠 (LD-Girl) 5* Alert! Kaliko ⚫ (October) Yuna Lola 🟢 (April)
    7 points
  8. I finish the event with 7 1* girls base lv700, not skilled or equipped, next BB i will try a new mess, beautiful art by the way.
    7 points
  9. Rotation #1193 (03/14/2024 7:00 EST): Corrupted Stacy ⚪ (EpP) Plush-tan ⚪ (May) Travel Kalissa ⚪ (August)
    7 points
  10. Girls: Mission: Sweet Dorothy: Hardcore - sensual (blue) Champion: Charming Anila (Ryu - Elite University): Charme - eccentric (red) Villains: Chocolate Expert Reina (Donation - Admittance of the Death): Charme - physical (orange) Chocolatier Amaris ( Finalmecia - Plain of Rituals): Know-how - exhibitionist (green) Pachinko only: Lovely Shichi: Know-how - playfull (yellow) Inventor Zorani: Know-how - dominatrix (black)
    7 points
  11. I had her from before, mythic revivals are harder because the shards dissapear in minutes. Good luck to all of you still battling for her.
    6 points
  12. Girl: Royal Housemaid at Ninja Spy (Ninja Village) Class: Know-how Element: dominatrix (black) traits: hair-colour: unknown Zodiac Sign: Gemini Pose: Splitting Indian Headstand eye colour: blue Royal Housemaids 3rd appearance (2nd MDR) while we miss - Lunar Bunnys Mom: regular 1st MDR should have been January 23rd to 25th 2024 - Level uP red: 2nd MDR should have been between Moe Bunny (2nd MDR at January 23rd to 25th 2024) and Nike (2nd MDR at January 29th to 31st 2024)
    6 points
  13. Rotation #1195 (03/16/2024 7:00 EST): Alt. Bunny 🔵 (EpP) Miss Lilith 🟡 (January) Easter Alex 🟡 (EpP)
    6 points
  14. #KinkyCumpetition => 40 énergies
    6 points
  15. You are driving me nuts 🤪 Ah well, yes... ...thX for the stuff. There is only one thing left to say: Where is the x100 Button when you need one?
    6 points
  16. Hello everyone. I'd like to share my recent observations regarding the scalability of opponents' girls' level and their GS5. A few weeks ago I started upgrading level cap of my girls to 700. I quickly noticed that the levels of opponents in the labyrinth are a mirror reflection of my girls (I raised the level of my 3 girls to 696, 695 and 690 and the opponents' were identical). However, some girls didn't have their counterparts in the enemy team. At that time I ignored this, because I didn't see the relation between the level and the stats of enemy girls. However, 2 days ago I spent some bulbs on my two L5 girls (Lotti and Asmai). During the last week opponents in labyrinth have always had two girls with GS5 (one in the frontline, the other in the midline, always in the same positions), but this time not only their positions have changed, 2 new ones appeared. Interestingly, their GS5 level was identical to my Lotti and Asmai. I checked what would happen if I raised Asmai's GS5 level, and ... nothing happened. But only at the first battle, in the next one level of the enemy girl's GS5 raised. After this I noticed also that the level, rarity and GS5 level of all opponent's girls is a thorough reflection of my 7 most powerful girls. Their positions also weren't random. Lastly, I checked if I can manipulate opponent's team for the next battle. I took off Sifra's GG, which made her my 11th strongest girl, then I made one battle. The next opponent no longer had a second mythic girl with GS5, and the other girls were moved by 1 position. I tried it once again, this time I changed my girls' GG in such a way that none of my girls with GS5 was in top 7. As a result, all the opponents till the last boss had zero girls with GS5. Today I started another run, this time I deliberately excluded Treasure Flynn from my squad to check if this will influence enemy team. Unfortunately their team remain unchanged. Conclusions: - level, rarity and GS5 level of opponent's girls is a mirror reflection of our most powerful girls - you can influence how many girls with GS5 next opponent will have - having too many girls with GS5 (especially those with weak skills) can make it harder to complete the labyrinth
    6 points
  17. HH Club Chat++ v0.72 released https://github.com/HH-GAME-MM/HH-Club-Chat-Plus-Plus Fixed Scrollbar fixed after today's game update (Kinkoid removed NiceScroll) Kinkoid bug fixed: Scrollbar in the member list Kinkoid bug fixed: Chat content too small when chat is opened (if the chat window is "large") Kinkoid bug fixed: Input field moves out of the chat window when the chat window is resized (As this is an important update, I am creating a post for it)
    6 points
  18. Rotation #1192 (03/13/2024 7:00 EST): Naughty Azana 🟠 (December) Ulfette 🟡 (August) Suspicious Salem ⚫ (April)
    6 points
  19. Time for a new strategy proposal for labyrinth. This strategy is for the current normal difficulty, as I have no time left to do many hard runs in the test server. In any case the normal difficulty is easy enough that most of you can beat it without problems. This new strategy is based in massive healing of the frontline girls during the battle before they are tired. Step one: having many healer girls, submissive 5 stars with GS5 unlocked at least 1. As I have many unused common bulbs, I have full skilled all submissive starter (2) and common (3) girls, plus my shield team girl. That girls heal 20% of all girls ego every 4th and 5th turn during the battle. I put 4 of that girls in the back and middle rows were they are protected from the initial attacks. I reserve two of them in case the team is unexpectedly wiped by a strong enemy. Step two: The front girls must last the first 4 turns so the back girls can heal them. For that I put two strong tanks. Step three: Which relics I must choose? I want to minimize the ego lost by the girls, so I prefer always defensive relics with this priority: - Duck Master any %. It is a gamble but when you can add two of them for a high % in the same girl it usually pays off. Once a girl reaches 72 % (remember in test server is 1.8 times greater thant in main server) I put it at the front and with the healing of the other girls she survives all battles. - Protective bubble. Reduces the net damage received each turn. The most useful relic. - Defense % all girls, front ones or one girl, better than ego because has effect each turn. - Ego % increase for all girls (not so good for one girl but it helps a bit) Then the priority goes to ego recovery - Rejuvenation % (each turn) - Defeat medication % (once for each enemy girl defeated, so less useful against strong enemies) You have to choose this or finish move. Then for ofensive relics - Finish move - Vigorous motivation The rest of the relics I get them only if I have no other choice, and I never get harmony relics.
    6 points
  20. Once upon a time, in a far far away Desert Town... ... there was a gentle and nice Sheriff, who was adamant on keeping his streets clean of all 'vermin' (basically anyone who would want to eat a rabbit or did not believe in unicorns... (yeah, well... let's not digress and delve into the marshall's sanity, that's a... touchy subject!)) Once upon a time, then, in the peaceful little desert settlement, a big cloud of smoke from the East announced the arrival of the Huns, (yeah, people lied to you, east of the Far Far West lies the Mongol lands, it has been so for ages, and no one ever told you the truth. I know it's sad) lead by the terrible and frightening Go-ge-ta... Anyone who had heard of him had only atrocious tales to share: he never washed his clothes, nor his horse, nor his own bottom... his own smile was enough to force a city to surrender, 'cause anyone knew that looking into this cavity ridden hole of a mouth was like plunging straight to deepest pits of Hell, smell included... Quite concerned, and very annoyed (he had not quite invented waste management in his town yet), the Ol' Man was forced to up his game. Taking exemple from the (very clean) local cheyenne tribe, he mounted a two teams effort, (one to strike by day, and the other to take its place at night), wasted a cartload of riches into shiny baubles and pretty lace, and prayed the Almighty that his city would not succumb to bad hygiene and these vile eastern manners All in all, it paid off, as it should have of course, because every good tale sees the cleanest warrior victorious in the end... Else the Princess kiss at the end would feel like agony...
    6 points
  21. Well, I’m not far behind you))) and I’m gradually moving towards my goal. Have a nice day everyone.
    6 points
  22. Did an easy run, so I could grab as many relics as possible to test, without worrying about grabbing the "best" relics. Was not offered a great selection tho, but got some information. Vigorous Motivation It is no longer show in the responce, it has been changed back to be a hidden value, it still gives you the damage, but you have to calculate it yourself, and it is no longer added to the "damage" number. No longer gives you a turn by turn damage buff, it is still really good as it multiplies your final damage value, after all other sources of damage are added. I can also confirm that it is not added when your girls go below 50% ego. I have not tested "berserk" but I will assume it will work the same way. Protection Assist Now only target your girls, I was offered one early on, and grabbed a second one later in the labyrinth. With the reduced damage, this one is actually not too bad, and if you get two of them, and enters a battle with 1 girl, they also stack. Curse With the updated damage formula, they now work, and if you get more then one, they both work independently of each other, they can also hit the same girl, and if that happens, the effect stacks. Here is an example where 1 girl is hit with two curses. And here is an example where two different girls in the same battle is cursed. Critical Thinking (global) Grabbed a 40% critical thinking relic, and it did give me increased critical hit damage. I was receiving slightly more then 40%, my tests had me at 42.5% to 55% extra critical damage, I am not sure what causes the extra damage, there might be some relic interactions going on, but nevertheless, Critical thinking (global) is now working Here is an example, where I seem to be getting 2700-2800 more damage then I am supposed to. This example also have a curse interaction, that gave me some weird numbers before I figured out what was going on. Here is a sample from another fight, I have about 8.000 more damage then the calculations say. 2nd fight gave some weird number, not sure what happened there, 5th round was against a shielded girl, and the last three rounds here are against a cursed girl. Critical Thinking (target) And now for the bugged relic, I picked up a 20% target critical hit increase, and it did not give me the correct numbers. I've tested these relics before, and with the update the damage has changed from 8 to 4. I cannot speak for the other rarities, I was not offered another target one, and even if I did, since I picked up a global critical damage increase, it would make it really hard to get accurate data on them. The Critical Thinking (target) has been reported, and will be looked at.
    6 points
  23. Interesting Changes: It was black... And very interesting how the headband is now designed... 🤪 😮 😧
    6 points
  24. Kinkoid reverted today's update with the new bundler. For HH++ you can use (temporarily) the old version 1.39.14 here: https://github.com/zoop0kemon/hh-plus-plus/raw/612c94e581cd3a0dceee4d447f2f759d0e785b57/dist/hh-plus-plus.dev.user.js (no downgrade is required for the other scripts)
    5 points
  25. Rotation #1206 (03/27/2024 7:00 EST): Lee Lee ⚪ (December) Tanned Keiko 🟡 (EpP) Val Shao 🟡 (February)
    5 points
  26. Girls: Free Path: Tournament Imogen: Hardcore - dominatrix (black) Tournament Nuwa - Charme - playfull (yellow) Bonus Path: Maeve: Know-how - physical (orange) Misai: Hardcore - eccentric (red)
    5 points
  27. Rotation #1204 (03/25/2024 7:00 EST): Guard Samane 🟠 (June) Nicole 🔵 (March) Belly Dancer Shehera 🟢 (May)
    5 points
  28. Rotation #1203 (03/24/2024 7:00 EST): Christmas Housemaid ⚪ (EpP) Anniversary Arcana 🟣 (EpP) Disco Nuladva 🟢 (June)
    5 points
  29. @Karxan you can relax, he's alive...
    5 points
  30. Rotation #1202 (03/23/2024 7:00 EST): Corrupted Kelina 🟣 (June) Laptop tan ⚫ (May) Shaman Salem 🟣 (June)
    5 points
  31. Then don't partake in the objectives you don't want to do, that's all. You don't need to do all the objectives to get the PoG girls (really far from it). I never do refresh market, epic pachinko (except during CE/OD) or get a girl and I always reach around 5k points.
    5 points
  32. Rotation #1201 (03/22/2024 7:00 EST): Empress Sung Tai Ki ⚫ (April) Office Kioko ⚫ (MyP only Girl) Arabelle ⚪ (EpP)
    5 points
  33. Do you know the feeling, when you think there is someone behind you, and the next moment he's tapping you on the shoulder? 🤪
    5 points
  34. Good News: The new versions ClubChat++ v0.73, Leagues++ v0.16.0 and Labyrinth++ v0.8.0 are compatible with the new bundler. However, I have not yet released the new versions as I want to test them extensively first
    5 points
  35. The per-girl relics are finally interesting, at least when there is any chance that they survive for a while, when you can use them against some boss or so. I got an intentionally picked some: I was surprised about how strong the Duck Master became. Sadly I got only 1, and actually Bunna was healer in mid line. However, 72%, only with the legendary relic, holy shit, and as HC she has quite some ego, hence she became tank. And she just never died in my normal mode run, while every red opponent killed the 2nd tank most of the time. I could have actually left that position empty, but was hoping for a second Duck master relic. 1 mythic Duck Master will usually mean safe win in easy and normal mode, no matter which girl gets it. Just put her to the front, and if you have any healing skill girls, no 2nd tank strictly needed. With the strong healing (Melisandre) and shield skills (Rabbi) skills, getting multiple Double Attack relics for them, makes them even more powerful: The only weakness/limit of healers is that, when they, like usually, do their skill all in the same round, most of the healing is wasted, and it can be too slow to safe a tank, or take too long after the first heal, for the 2nd to come to safe a tank: Girls start with 20 - 35 Mana, but for the 2nd skill they start at 0, hence tanks need to survive 1-2 rounds longer than, which can be tricky if not some opponent girls are down, stunned or such. With 42% double attack, Melisandre almost always healed 1 round earlier, sometimes 2 rounds, so Bunna's heal had a chance to have an actual benefit. So yes, they definitely do stack. Sadly my 3rd healer Mala died on the very first red opponent, getting all first 10 attacks in a row (I hate RNG, sometimes). I should not have taken her as tank, but well, she is CH and has hence lots of defence :(. Even when healing might still have been a little late by times, or insufficient against red opponents/bosses, Rabbi's shield came usually pretty early as well with her 63% double attack chance. Sadly, it can happen that, on the 2nd cast, the shield affects the very same girls who already have a full shield. Would be great if it would prefer shielding those girls which do not have it yet. Probably the 2nd best relic, though ... I also like the stun skill. Thanks to this week's blessings, I started with 3, later 2 (one was tank and died) skilled playful girls. The RNG is a bit nasty, sometimes they just won't stun, but usually they do, earlier or later, at least one, and this relaxes the battle significantly when you have some healer and shield skills as well. Most fights ended with only 2 stunned opponents left, allowing my healers to heal everyone back to max. I was actually pretty unlucky with all other relics this run, partly of course also since I took so many double attack relics: only 1 legendary protective bubble, only 1 mythic rejuvenation, only 1 rare finish move. And even that it was only this 4% finish move, the two defeat medication relics I had did nearly nothing, also since I had very few damage raising relics. When going for hard opponents with low single-hit damage, 1 hit from tanks simply does barely do 4% damage, hence has no chance to trigger defeat medication anymore. And even when this gets fixed, in such long fight duration, now with healers, it indeed does not make much difference. Previously, it was not uncommon that the 5 DDs brought down 1 or 2 front line opponents so much, that very often 1, sometimes even both tanks did the final hit in the first round, healing the often serious opponent attacks back up. Now with halved damage, in normal mode harder opponents with even more ego and defence (and in hard mode it will be even more), the first round has lost its thread, and tanks have zero chance to do a final hit in the first round, very low chance to ever do one. Some front defender and some egoist relics were the better ones I got, turning this overall into a pretty defensive and skill-intense run, where everything I ever lost was Mala with the unlucky hit burst, and then whichever tank I threw as fodder to Bunna's side. And I took all red opponents I could! Ah, and I skipped ego rebound relics now. They really lost much value after the (normal mode introduction) update, as of course their healing was halved together with damage and tanks do not do much damage. It just does not feel like they make much difference now, even some same-rarity rejuvenation (affecting all girls instead of 1) seems to heal at least similar on a medium damaged girl, more on a heavily damaged girl. It was not much buffed with the update either, compared to the other per-girl relics, was it? I also saw low rarity ones only this run, maybe higher rarities are more valuable, when combined with some Duck Master on a DD, used as high-damage-dealing tank then. I won't have much time the next week(s), but will at some point also update my harmony relic comparison table, so see whether the raised harmony buffs are not better compatible with crit chance or others. I still doubt it, but at least they seem to be no complete waste anymore.
    5 points
  36. Normal mode takes 10-15 minutes Hard mode takes 50-60 minutes
    5 points
  37. Rotation #1194 (03/15/2024 7:00 EST): Shirogane ⚪ (EpP) Atila 🔴 (EpP) Quinn 🔴 (July)
    5 points
  38. Allways fun when in an rpg you are going to kill some evil mage, you expect some scrawny old man that can barely walk. But when you come to his evil lair, it turns out this guy has been spending the last 42 months in the gym working out. He has also been eating protein bars daily, resulting in him having 4 times more hp then your entire barbarian party.... Gotta love videogames.
    5 points
  39. We definitely need a 4th slot, to make it complete and get the full set.
    5 points
  40. Rotation #1191 (03/12/2024 7:00 EST): Kathy 🔴 (EpP) Santa Claudia 2 🔵 (December) Annie ⚫ (EpP)
    5 points
  41. Rotation #1190 (03/11/2024 7:00 EST): Guard Samane 🟠 (June) Carlita ⚪ (April) Enchanted Filya 🟡 (August)
    5 points
  42. Rotation #1189 (03/10/2024 7:00 EST): Nemah 🟡 (July) Candy maker Tiana 🟡 (September) Sally 🟣 (September)
    5 points
  43. Rotation #1188 (03/09/2024 7:00 EST): Living Fantasay Judy 🟢 (February) Madam Lilac ⚫ (EpP) Spring Boku Mi Mai 🟢 (EpP)
    5 points
  44. Rotation #1187 (03/08/2024 7:00 EST): Fast Rotation has ended! Ledena 🔵 (April) Naughty Lavender 🟢 (December) Gaelle 🟢 (November)
    5 points
  45. Remaining shards, less than 5 minutes to go on com. HH very last moment CxH PsH TPSH
    5 points
  46. Interesting Runs for today. I tried different strategies with CH PH and HH. i played the normal Laby in three sites. I started with Ph. I started with powerful girls but i struggled in the last floor. while i had only weak girls and the boss kept healing its team. but i got it and it took me 101 girls. Then , i moved to CH and i used the opposite and it was somehow better . i got the 4 floors with 72 girls tired. But the most interesting is what is coming In HH, I have stronger girls . I chose Sake and Magical noemy as healer and stunner at the back, in Mid , I have two damage dealers including Azana with her black skill and a charm girl.in font i used two tanks; i started with the weakest girls. I directly got two Protection Assist and I can confirm what @EpicBaconsaid in the previous comment ; it does work and stack . But the most interesting is what is coming. I think I found the New OP Relic which is It does work and pretty well. It reduces the final damage and thus makes the girls survive more and if you are like me and you get you will pass a good run with these. It does not really stack but it woks like this : Final damage = (damage - 20%)- (damage after protective bubble 20% - 16%) - (result - 12%) For example : attack = 50000 defence = 30000 Damage = 50000-30000 = 20000 but with three relics like this damage would be 20000- 4000 (20%) = 16000 16000- 2560 (16%) = 13440 13440- 1612.8 (12%) = 11872.2 its almost 9K blocked. It Protects all the girls and makes them surive more attacks.thus , you wont lose a lot of girls. I had also 2 defeat medication , and 1 reu. and the others a mix between attack defence and ego relics. i got the 4 floors with a minimum girls tired. @EpicBacon later on , i will give you stats for Stun skill.
    5 points
  47. just finished my normal run. The by far biggest difference to what we had before is the length of fights. I got a ton of defence relics (+ego + defence protective bubbles) and i managed to not loose a single girl until the final boss. There i lost one of my 2 tanks. I had 1 healer in my Team and used fights againt easy and medium enemies to heal my girls using a team with only tanks and the healer. I runned my strongest team from the start. Just switching tanks from time to time to not let them die and heal them back up when there was an easy fight. I think having one or 2 healers in the team is now a lot more valuable then before cause the skill will trigger one or even two times before the fight is over. Mana boost is now useable but its to random if u don't have a team where every girl has a usefull skill to activate. I grabbed 3 finish move relics an i saw it trigger a lot so they may stack in a better way then before.
    5 points
  48. 5 points
  49. 🎉 💥 ✨ Today I reached after 1 year and 8½ months. ✨ 💥 🎉 Time for a big Beach Party The whole Harem will have a big celebration, and of course all friends are invited to join the festivities. Guess the Orgy will last a few days, maybe weeks even, cause there are quite a few Girls that will come together, and some of them haven't seen each other in a long time, so there will be quite a lot of - ehhhh - talking (amoung other things of course). Join us 😍
    4 points
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